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Harry Potter Trading Cards


Collectible card game based on the Harry Potter books and films. Players build decks from creatures, spells, items, and lesson cards to deal damage with creatures or attacks; those running out of cards first lose.

An original 116-card base set was released in August 2001, followed by four expansion sets that varied play and expanded card availability: Quidditch Cup (November 2001), Diagon Alley (March 2002), and Adventures at Hogwarts (June 2002).


This game’s card art features an engaging children’s fantasy style that accurately captures characters and scenes from the book series. Many cards include quotes from the books to help remind players where these scenes and spells came from; for instance, Dobby’s card (115/140) has one such quote which says, “Dobby’s masterpiece of a pudding, the mountain of cream and sugared violets, was floating near the ceiling” (CoS 19).

This game is an engaging way to engage children in reading and social play with their friends and encourage teamwork and strategic thinking. Children can choose whether to represent Gryffindor, Slytherin, Ravenclaw, or Hufflepuff and collaborate to win their respective games!

Starting the game, each player receives an initial character card that represents them and cannot be removed from play for any reason. It serves as the cornerstone for building their deck around it.

Four expansion sets for this game were released to vary its play and expand card availability, including Quidditch Cup, Diagon Alley, and Adventures at Hogwarts sets containing 80 cards plus 30 Foil or Hologram Portrait Premium Rares in each expansion set.

This Harry Potter trading card game may no longer be produced, but its popularity inspired several gaming leagues across the United States. Wizards of the Coast released their 116-card base set in August 2001 in response to Yu-Gi-Oh!, Pokemon, and Magic: The Gathering cards being popular. Children of all ages enjoyed immersing themselves in Harry Potter’s world through this set.


The Harry Potter Trading Card Game, commonly referred to as HPTCG, is a collectible card game set in J. K. Rowling’s Harry Potter novels and movies created by Wizards of the Coast in August 2001 to compete with Yu-Gi-Oh!, Pokemon and Magic: The Gathering card games. Initially popular with children, it became the second best-selling toy in the US for several months until it eventually went out of print and became no longer produced.

Each player uses a 60-card deck consisting of starting witches or wizards, Lesson cards, Creatures, Spells, Potions, Items, and Location cards – including Lesson cards – with the objective being to reduce your opponent’s deck to zero cards first by doing damage through cards from your deck that does damage; those cards which do harm are placed into their discard pile.

Location cards represent various places in Harry’s world and should remain on the table when played. To play a card, pay its Power cost and use up one of your Actions before activating it – each card also features a “Damage each Turn” number, which indicates how much damage may be dealt to opposing players every turn.

Harry Potter Trading Card Game base set was initially released for purchase in August 2001 and included 116 cards – 20 were foil or hologram portrait premium rares. Subsequent expansion sets have since been made available to expand gameplay and add more cards; Quidditch Cup (November 2001), Diagon Alley (March 2002), and Adventures (June 2003), each containing 80 cards with additional hologram portrait premium rares; Half-Blood Prince (November 2004), however, includes 88 cards featuring new characters and creatures!


Wizards of the Coast developed Harry Potter Trading Card Game (HPTCG) in 2001 in response to Magic: The Gathering and Pokemon trading card games. Intended for two players, it features 60 card decks featuring items, characters, places, and events from movies and fine gaming establishments. You can find it widely available across national bookstore chains and gaming establishments.

Since 2001, four expansion sets have been released to diversify play and increase the available card pool: Quidditch Cup, Diagon Alley, Adventures at Hogwarts, and World of Hogwarts updates.

Each expansion set also contains several dealer incentives issued as redemption cards, such as costume and prop cards from the films, rare character photo cards, and unique cards that provide information about them.

Other rare cards in this series have featured autographed images of actors like Kenneth Branagh, Richard Griffiths, Harry Melling, and Bonnie Wright, with each autograph being individually numbered and including their name on the back.

HPTCG includes cards and an exciting movie trivia board game called Scene It? that combines movie clips from three movies with movie trivia questions displayed on-screen and answers provided as shown by a particular metal collector’s case. Ideal for ages 8+ players of any skill level and available at most national chains, bookstores, and toy stores across America, Scene It? is sure to provide hours of enjoyment!


A player begins by choosing one of five “lessons,” such as Care of Magical Creatures, Charms, Potions, Quidditch, or Transfigurations – to form their 60-card deck. Each Lesson card bears its color and symbol to indicate its type; Creatures, Spells, Locations Items may also be played upon a player’s turn if desired. The game’s goal is to reduce an opponent’s deck to zero cards by doing damage – each time this occurs, you remove the top card from your deck before doing damage to decrease an opponent’s deck, thereby winning! Whenever an attack hits, you do damage by doing damage from your patio into an opponent’s deck is reduced by doing damage to both. Each time this happens, you discard the top card from your deck!

Cards in a player’s deck each feature Power costs, determining what they can do on each turn. As its power cost increases, so does its effectiveness; cards such as Steelclaw pair exceptionally well with Creatures to deliver significant damage against an opponent, while others, such as History of Magic Homework, provide low but versatile damage outputs.

For trading card collection, visit online forums or marketplaces to gauge which cards are in demand. While you might not find every card, if duplicates arise, you can trade with other collectors or even fantasy conventions if appropriate. Panini offers an entry pack featuring 23 base cards and six special ones as an excellent place to begin collecting. In addition, an anniversary box was recently made available in honor of Harry Potter and the Philosopher’s Stone’s 20th Anniversary, with 30 cards included, including ten glitter ones!


The Harry Potter Trading Card Game (or HPTCG) is a collectible card game based on J.K. Rowling’s novels that Wizards of the Coast first introduced in August 2001 to compete with Yu-Gi-Oh!, Pokemon and Magic: The Gathering card games. It was an enormous hit – at one point, becoming the second best-selling toy in America!

Players build decks of spells, creatures, and items and then use these cards to attack an opposing character’s health and cause them harm. The first player to run out of cards loses; damage may come via spells or attacking an opposite character directly.

Each player starts the game with a 60-card deck and an initial Character card, drawing one card each turn before playing any. Your character card can be activated using two actions; additional characters may be added to your deck during your turn.

Location cards represent various places in Harry Potter’s world. You can play these by paying their respective costs in power, then using one of your actions to move it onto a different spot on the table. However, only one location card may exist at any time on the table; you should always ensure there is one already active before playing another one.

The game was designed to be easy for anyone to pick up, yet there are a few rules you should keep in mind before beginning play. For instance, using a deck of 60 cards with at least seven draws each turn extends the lifespan and adds more excellent strategic decisions during gameplay.